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Today, video games are more than just for leisure and entertainment. They are a part of the mainstream media; an everyday method of storytelling and representation. Games have become a common form of rhetoric for the 21st century, and therefore, not surprisingly, educators, policy makers, investors, and developers are trying to build games suited to school curriculums. “If you cannot engage students in their own learning, you will not improve academic outcomes,” says Brian Shulman, Founder and CEO of LTS Education Systems. “We offer a unique way to engage students through gaming, competing with their peers for high scores and beating their own personal record.” LTS has spent more than 15 years developing and delivering the most effective and engaging online educational programs on the market.

