Autodesk Opens a New Path for 3D Animation

By CIOReview | Friday, July 18, 2014
1115
1942
380

Creating animation is becoming more and more complex, especially at a time when consumer demands for bigger, better, and more sophisticated computer graphics. To meet these growing demands of the customers, Autodesk—a global leader in 3D design, engineering, and entertainment software—has announced its 2015 3D software which are filled with attractive features. Some of the notable features include Autodesk 3ds Max, Maya, MotionBuilder, Mudbox, Softimage, and Maya LT, a 3D animation and modeling tool for professional indie game makers. It also announced the availability of the 2015 Entertainment Creation Suite for 3D animation and visual effects, reports autodesk.com.

Autodesk 2015 animation software aims to provide tools for a 3D animation project. Every animation product has updates to enable artists to manage complex projects and large data sets, while helping them stay on schedule and on budget. Artists now have access to a variety of features ranging from high fidelity interactive viewports, “what you see is what you get” work environment and single-click, cross-product workflows and ability to use low-cost consumer devices to capture body movements.

The extended creative capabilities includes, the ability to exchange Ptex and multi-tile UV textures between Maya and Mudbox helps facilitate an iterative round-trip workflow between Mudbox and Maya. Enhanced image plane matching between Maya and Mudbox allows artists to use the same reference image without having to readjust the image to match. Export Blend Shapes with multiple targets or Blend Shapes from Maya into Mudbox, and then merge them back into the original Maya scene. Import MotionBuilder character animations created in Softimage in a single step and export CrowdFX simulations from Softimage to Maya for inclusion with scene elements in one click.

Cloud integration allows artists to browse, open, modify and save Dropbox or Autodesk 360 files to the cloud directly through the Maya LT interface. Leverage 123D Catch or 123D Creature files saved in Autodesk’s 123D cloud storage as a reference for creating game assets in Maya LT.

Beta testers have been impressed with the new capabilities and the focus on improving everyday tasks for artists. “There are substantial, relevant and exciting enhancements across all of Maya,” shares Clinton Downs, Head of CG, and Method Studios. “From a personal perspective, I've used Maya since the beta (1997), and these enhancements feel like the type of leap we've only seen once, maybe twice before,” reports animationgalaxy.in.