Relevance of EdTech in Classrooms

By CIOReview | Wednesday, July 17, 2019

Students and teachers need to choose the relevant EdTech so that it enhances their work and augments the learning process.

FREMONT, CA: The question that remains on the top for organizations while implementing EdTech is in regard to its relevance, and whether it offers the value for the money. Most teachers today adopt the 1:1 ratio of digital devices and students because they have identified the potential that technology possesses to augment academic growth. Not all schools have achieved the objective because of the fast-growing technology trends and limited budgets.

Know The Targeted User

Some teachers choose EdTech for a specific purpose like explaining a concept, while others may prefer its usage in solving challenges in the classroom. So, most EdTech enterprises focus on either of the two consumers: students or educators.

If the tool is for teachers, then it should facilitate their administrative work in the class. The teacher-based technology might include machine learning grading, applications assisting in the documentation of the student’s academic progress, and data analytics for curriculum-based assessments.

Check out: Top Education Technology Companies in APAC

EdTech for students includes brain-based learning strategies that help learners in their instruction.

When determining the EdTech relevance for classroom, these characteristics must be considered:

For Teachers:

• Intuitive Solutions: Teachers do not like to have much on their to-do list, so they need spontaneous solutions to accomplish their tasks. Right software that assists educators with their grading, planning, and differentiation is to be chosen by the organizations.

• Professional Learning: Learning is not confined to students, but teachers can also continue their instruction. Outside their teaching, educators can access for professional development in the form of online simulations and embedded learning.

For Students:

• Adaptive Learning: It adjusts presentation material according to student performance. With machine learning, pupils can be assessed and the next step in their instruction can be suggested accordingly to measure their success.

• Gamification: One of the characters of brain-based education is the use of socialization as the learning tool. Significant EdTech for learners include gamification as a means to engage, collaborate, and explore with their peers in the learning surroundings.

• Creative Options: Organizations need to look for tools that allow creativity; for instance, vlogging and storytelling apps are two ways EdTech can promote creativity in learners.