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Owing to the continued interest in gaming, marketers have changed tactics in rewarding customers. As the thrill and excitement in games can increase the interaction rate faster than simply providing customers with coupons and gifts, gamification in marketing provides an upper edge to marketers. Through gamification, they can attract and engage more people from different age groups. However, only few customers find this effective strategy reliable because they always find the rules to be more in favor of the company than them. But this opinion of customers can be changed by employing blockchain in 