The Transmission Grid Needs Focused Planning with an Emphasis on Resilience

By CIOReview | Friday, June 1, 2018
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With the world constantly evolving in technology and education, virtual reality and augmented reality are no longer just ideas. The next step in the evolutionary process is the integration of education and augmented reality – hybrid learning. Augmented reality companies can make this innovative idea affordable and accessible for engaging the interest of students in education, with virtual reality hosting the space. Education, lagging for decades, can now be brought on par with the ongoing technology trends, bringing a world of resources right to our doorsteps. Augmented reality technology combined with the internet enables a universal access to data and information, promising a more dynamic and contemporary education.

In today’s digital world, the augmented reality companies strive towards the anew era–an era of versatile hybrid learning. A blended hybrid learning emphasizes learning, both offline and online, with diverse mediums of communication. This sets the stage for VR, fulfilling the most important necessity for education: present while instructing. Apart from the use of VR in sports, education can greatly benefit from that technology in terms of rising students interests and save time–eliminate the need to travel. The students can spend the time studying through a VR platform instead of a long commute. This can help reshape the teaching experience by recording content in an interactive manner, engaging students in more challenging materials.

Although augmented reality is an interesting technology, it has its own set of challenges. Long, continued usage of the technology via AR headsets induces the possibility of developing nausea, similar to straining the eyes after looking at a computer screen for a long time. In spite of augmented reality technology can be immersive; evidence suggests hybrid learning is ineffective compared to the traditional, non-digital learning methods. But for the most part, augmented reality and VR are the areas of technology that open up new windows of opportunities, in education and also in business, like blockchain and cryptocurrency.