Virtual Reality Headset HTC Vive to Be Available For Real by End Of 2015
FREMONT, CA: HTC smart technologies take the plans to mass-market virtual reality (VR) to the next level by partnering with Valve, an entertainment solution provider. The collaboration intends to transform the consumer-technology interaction by debuting HTC Vive. It seeks to set a new benchmark for performance with features like high-quality graphics, 90-frames-per-second video and incredible audio fidelity.
HTC Vive, a virtual reality headset waiting to be launched this spring and expected to be made available by the end of 2015 is all set to revamp everything from lives to entertainment, from learning to travelling and communication. It is a little bigger than the Occulus Rift with sensors, field of vision upto 360-degree and needs to be connected directly to the PC for access to get that high end experience.
It combines Valve's Steam VR tracking and input technologies with HTC's design and engineering talent, setting a new industry standard. On the partnership Cher Wang, Chairwoman of HTC comments, "It's rare that a company has an opportunity to forever transform the ways in which people interact with the world and communicate with each other, but that is exactly what we plan to do with Valve."
This piece of headgear offers the users that immediate immersive experience of any VR package to create an experience that can include a full room, ability to walk around a simulated 3D environment and realistically interact with the things included in that particular environment.
The introduction of the headset is accompanied by the new wireless VR controllers that make the users actually feel the virtual environment. These HTC VR Controllers will be available in a pair and will work with a wide range of VR experiences.
"Our collaboration with HTC is driven by the companies' shared desire to produce the most compelling and complete VR experience," says Ken Birdwell of Valve. "Delivering content creators with the Vive Developer Edition is an incredibly important milestone in our efforts to achieve that goal."
Apart from the gaming industry, both the firms are attempting to influence daily events like travelling, attending a game, meeting friends or even shopping For making this vision a reality, they are working alongside content creators, including Google, HBO, Lionsgate and the National Palace Museum.