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Disruptive technologies like virtual reality (VR), augmented reality (AR), and gamification is opening new possibilities for the education sector by creating more engaging learning experiences. These technologies are proving to be beneficial to both teachers and students. For instance, Nearpod and Lifeliqe are two educational technology companies that are providing VR tools to teachers for lesson planning. Similarly, immersive VR head-mounted displays such as Oculus Rift, Samsung Gear VR, and HTC Vive enable students to stream 360-degree videos and view architectural models of historic or natural sites and other spatial renderings. ThingLink, a VR platform with image interaction technology allows users to create interactive infographics, maps, drawings, and engaging 360 documentaries. Meanwhile, ‘Titans of Space’ educational app enables users to experience a virtual tour of the planets and stars, educating them about their positions within the solar system and providing curated photos and facts simultaneously. Likewise, AR technology has the ability to display objects that are hard to imagine and turn them into 3D/4D models, making it easier to grasp the abstract and difficult content. For example, Anatomy 4D, an AR app, displays 4D models of detailed bone structures and organ systems, making it easy for medical students to explore and learn about the human anatomy.