Virtual Reality: Fostering HR Innovations
FREMONT, CA: Virtual Reality (VR) is a software simulated version of a three-dimensional image that can be interfaced within a seemingly physical way by an individual using special electronic equipment, such as a helmet with a screen inside or gloves arranged with sensors. It is an artificial environment which is experienced, through sensory stimuli provided by a computer in which one's movements partially circumscribe what happens in the environment. Instead of seeing a screen in front, users are immersed and can interact with the 3D world. VR is mostly used, for the gaming industry. Facebook also owns a popular VR tool called Oculus. Both of these systems use realistic simulations or graphics to tell a story.
Check This Out: Top HR tech Companies in Europe
Training is the most common use of Virtual Reality. VR allows putting people in real circumstances and gives them practical ways to resolve the problem. Many companies, including restaurants, are using VR to train their employees; employees are making fried chicken utilizing this technology. The virtual platform gives employees a chance to learn from one another and also allows them to take advantage of language learning opportunities.
VR is being used to assist in sexual harassment training. In case any employee is exposed to any number of sexual harassment-related situations, the employee can see real actions that could be deemed inappropriate. With the help of this technology, employees are taught how to deal with such situations. This is also an ideal way to expose the employee to face any problematic situation outside the workspace. Employees can learn practical lessons on how to deal with and avoid those situations.
VR allows the employee to understand the context of the situation and act accordingly. It is obvious to get more positive reviews about virtual reality in Human Resource (HR). There are not many technologies that reach that level. Artificial Intelligence (AI) and VR is the future of HR. While audio-visual data is most efficiently replicated, in Virtual Reality, active research and development efforts are still being conducted, among the other senses. Convincing Virtual Reality applications need more than just graphics. To create truly immersive VR experiences, certain environmental sounds, and spatial characteristics are a must.
By Tom Conophy, CIO, Staples Inc.
By Joe Touey, SVP, GSK North America Pharmaceuticals IT
By Eric Tamblyn, Global VP-Guru Managed Services, Genesys
By Charlie Isaacs, CTO, IoT, Salesforce
By Jonathan Rosenberg, VP & CTO, Collaboration, Cisco
By Dave Doyle, CIO & SVP, IT, Regal Entertainment Group
By Jeffrey Keisling, CIO and SVP, Pfizer
By Colin Boyd, VP & CIO, Joy Global Inc
By George Hines, CIO, Massage Envy
By Mark Jacobsohn, SVP, Booz Allen Hamilton
By Mike Gioja, CIO and SVP of IT, Product Management and...
By Nathan Johnson, SVP and CIO, Werner Enterprises [NASDAQ:...
By Darrell Edwards, SVP and Chief Supply Chain Officer,...
By Hannah Datz, VP Retail North America, SAP Hybris
By Marc Kermisch, VP & CIO, Red Wing Shoe Co.
By Robert Garrison, CIO, DTCC
By Mike Sakamoto, CTO, California Department of Health Care...
By Bradley Peterson, EVP & CIO, NASDAQ
By Steve Betts, SVP and CIO, Blue Cross and Blue Shield and...
By Kathryn Kai-ling (Ho) Frederick, EVP, Growth & Insights,...